opponent bots get their own unique name in a deathmatch.
view toggle between bot’s and player’s view.
can be told to stay or follow, glow, attack or not, teleport to owner, and report on his status.
can be told to attack with only an axe (and he’s tough with it, too).
opponent bots respawn when in deathmatch.
can spawn up to 15 opponent and helper bots.
has all the off-color and corny comments expected from Zeus 1.0.
Advances or retreats based on distance from target.
can roam levels by itself, or follow the player.
Has *totally new* movement code which makes it the smoothest and fastest bot ever made.
can use platforms, open secrets, shoot switches and push buttons.
chooses its best weapon based on available weapons/distance.
strafes and circle strafes while attacking.
can navigate broken ground as easily as a human client.
can swim - follows and attacks under water.
based on the player model - uses all player frames.
can fire all of the standard weapons, plus the plasma gun (included in this mod).
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knows how to jump intelligently across obstacles, down from ledges and into water.
can pick up any item a player can pick up.
Here’s a list from the enclosed ‘ReadMe’ file of some of the enhancements over the previous versions. The best taunt of all though, is when you hear him laughing at you from behind his hand whilst rocking back and forth. Sometimes when a DM Bots frags you at close range, he’ll walk up to as you lie on the ground, bend down and say ‘That looks painful’ or another one I saw was ‘The last time I saw you momma she was in that same position’. Then the mayhem starts, it’s non stop noise and fragging! Try starting a Multiplayer game, spawning 4 DM opponents and 3 helper Bots. He begins with the standard shotgun, and will pick any weapons he finds. This chap can be a loyal friend and now can be spawned as a DM opponent. This is a complete list of all Quake 1 bots. Posted on May 31st, 2011 | Last modified on August 15th, 2014